
Bibek Timsina
AI Full-Stack Engineer
I build products end-to-end with TypeScript, Cloudflare, PostgreSQL, and LLMs for remote teams. Currently leading engineering for Proma.aiat Growthzilla.
Featured Projects
A few projects that show how I think about product engineering, developer tooling, AI systems, and scale.
Proma.ai Engineering
Lead engineering and product direction for Proma's AI assistant: a front-office worker that answers a business's customers, works for the owner, and builds the systems the business runs on.
Doodleblaze
Multiplayer drawing race judged by AI. Everyone draws the same word at once, and the first doodle Cloudflare's Clef model recognizes past 75% wins the round. Built on Workers, Durable Objects and Workers AI.
Flaremender
Open-source agent that explores your app in a real browser, writes and repairs Playwright tests, and runs them on a schedule. Self-hosted on your own Cloudflare account with a one-click deploy.
Callbreak Multiplayer
Real-time multiplayer card game built from zero to 1,000,000+ Google Play downloads, with Firebase-backed matchmaking and rejoin flows.
Experience
Lead Engineer · Full-time
- Present
Remote
Lead Engineer · Full-time
- Present
Remote
- Lead engineering and product direction for the Proma.ai assistant, an AI front-office worker that answers a business's customers, works for the owner, and builds the systems the business runs on.
- Led the research into what the assistant should be and how to build it, and wrote the architecture the team builds against.
- Built the state engine that decides what the assistant may do, plus the prompt and tooling infrastructure behind its AI features.
- Own full-stack architecture with a remote US-based team, from database design and LLM integration to production deployment on Cloudflare.
- Designed real-time collaboration features using WebSockets and optimized client/server state management.
Co-Founder and CTO · Full-time
-
Remote
Co-Founder and CTO · Full-time
-
Remote
- Co-founded and built Callbreak Multiplayer from zero to 1,000,000+ downloads on Google Play Store.
- Architected Firebase-backed real-time multiplayer infrastructure for mobile networks with frequent disconnects.
- Implemented matchmaking, private rooms, room lifecycle state, and rejoin flows for concurrent players.
- Optimized data synchronization and read patterns to keep real-time infrastructure affordable at scale.
- Led retention experiments and product iteration from analytics, player feedback, and release outcomes.
- Managed the full product lifecycle: from initial development and launch to marketing and rapid iteration.
Mobile Software Engineer · Part-time
-
Nepal
Mobile Software Engineer · Part-time
-
Nepal
- Conducted a feasibility study for migration of a native Android app to Flutter.
- Experimented with adding Flutter views in an existing native Android app.
Mobile Application Developer · Part-time
-
Remote
Mobile Application Developer · Part-time
-
Remote
- Developed a podcast app using Flutter, with a focus on performance optimization.
- Implemented a custom audio player with support for offline playback.
- Wrote unit and integration tests to ensure code quality and reliability.
Freelance Mobile Engineer · Contract
-
Kathmandu
Freelance Mobile Engineer · Contract
-
Kathmandu
- Led the development of a mobile application for Sastodeal, a leading e-commerce platform in Nepal.
- Led the handover of the project to the client and provided training to the client's team.
Blogs
Publications
Plagiarism Detection in Programming Assignments using Machine Learning
Book a Call
Pick a time to talk about a role, a project, or anything I've written about. Times are shown in your timezone.